The result of the aforementioned is a real sense of connection with your character. The brilliantly in-depth customisation system that SR2 employs is in place throughout the city, and covers everything from car modding, crib renovation and gang style to personalised radio stations, tattoo parlours, clothing stores and perhaps the finest touch the ability to completely reinvent your character’s features and attributes at a plastic surgeon. This could involve anything from a lean mean African American gangbanger to a morbidly obese, cockney transsexual. Your primary objective is to break out of the Stilwater correctional facility after moulding your protagonist’s appearance and personality depending on your serious or comic persuasion.
The fictional metropolis of Stilwater is once again the playground for the player to explore and eradicate, and the scale of the city is sufficient enough to avoid certain areas becoming overtly repetitive.